Photos: Art of the video game

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http://news.cnet.co.uk/gamesgear/0,39029682,49272472,00.htm

16 May 2006

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Into the Pixel is a juried exhibition that recognises videogame artists for their creative achievements. The exhibit, now in its third year, was on display 10-12 May at the Los Angeles Convention Center as part of the E3 game trade show.

'Titan's Head', by Eduardo Gonzalez, was the artist's ticket to a job in a games unit at Sony. The art never actually appeared in the God of War title for which it was created, because the game play it needed could not be delivered with existing technology.

Credit: Eduardo Gonzalez

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Tyler West's 'Rooftop' from Electronic Arts' The Godfather game appears to be a run-of-the-mill aerial view of a building. But a closer look reveals a man looking from a rooftop to a man dead on the street below.

Credit: Tyler West

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'In the Garden of Eva,' by Japan's Yuji Shinkawa, recalls Japanese wood-block prints and ink drawings in a piece inspired by Konami's Metal Gear Solid 3: Subsistence game.

Credit: Yuji Shinkawa

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'Aegan landfall', by Radoslav Javor of Slovakia, was made for Elveon, an elvish action epic by 10Tacle Studios.

The jury's 16 selections this year showcased game artists' work from the US, UK, Japan, Poland, Germany, France and Canada. Some of the works appear in actual games, others were just inspired by them.

Credit: Radoslav Javor

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Dylan Cole created 'Alin Glass Desert' for the game Rise of Legends. Videogame artists have put their stamp on everything from films and advertisements to toys and emerging art forms.

Credit: Dylan Cole

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'Into the Fray', by artist Daryl Mandryk, was inspired by Buena Vista Games' Turok.

Credit: Daryl Mandryk

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Brian Dugan, aka Chippy, created 'Darkness', for the game B-Boy by FreeStyleGames. This year's ITP collection featured a breadth of genres, including single-figure character art, landscapes and fantasy.

Credit: Brian Dugan

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'The Road' by Damian Bajowski. The current mandate for digital artists is to turn out "hyper-realistic" graphics that are a key selling point for Microsoft's new Xbox 360 and Sony's PlayStation 3.

Credit: Damian Bajowski

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